Counter-Strike updates: Global Offensive are not too common or add many changes, but because the game does not need great dispense. A situation that has been demonstrated with the arrival of the last UPDATE of CS: GO, which barely includes three modifications and with that promises to keep the title fresh for the coming months. The adjustments are category and also include rotation in the list of active service maps. For many, the main course of the version will be the farewell of Dust 2, which will be replaced by Anubis in the most competitive modes.
All changes of the latest CS update: Go
Incurring the most prominent adjustment, maps rotation, Dust 2 will still be available in the usual game modes. It can be selected in death duel, casual or the ranked integrated in the video game. However, the map will not be used on external platforms (Facet, ESAA) or in tournaments played by professional teams. This will be very important for the next Major in Paris, which will have the following scenarios: Anubis, Ancient, Inferno, Mirage, Nuke, Overpass and Vertigo.
The arrival of Anubis to the main rotation of video game maps confirms the renewal effort by the Counter-Strike team. Ancient has already marked the arrival of a new scenario and, 18 months later, the introduction of another novelty in this regard is pleasantly. In addition, Valve has not been afraid of leaving two of the most mythical maps in the history of his shooter to try to refresh him. If train was previously left, the same thing has happened now with Dust 2. Yes, we have no doubt that the community will continue to play the map in the most casual ways.
The other great change in the Update of CS: Go is the one suffered by the AWP. The loaders of what is the most mythical sniper rifle of video games will reduce their capacity. Of the 10 bullets we could have at our disposal before recharging the update we have gone to only five projectiles. In this way, the weapon will require even more precision and will not be so kind to the players trying to throw bullets crossed to the positions in which the enemy could be. Especially for high-level players, it is a very considerable NERF.
Finally, the M4A1-S will also lose power. In this case it will be literally, since its damage will be reduced to a greater extent with the distance. This will make more chances in which we need five shots to end a goal. In this sense, power is balancing with its version without silencing, so that there is a little more variety. The truth is that the patch looks very good and the only thing we can reproach is not to have included a new operation.
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