Closer to the end of the first segment of Resident Evil Zero Rebecca and Billy stop the escaped Ecliptic Express, and it rushes to the final destination. Part of the inclusion of the brakes includes the input of the code using a series of 10 digits. If there is a strict time limit, now is not the time for guesses. Fortunately, we have a convenient list of codes below.
Codes of brakes Resident Evil Zero Train
Before moving on to enter numbers, one character must break through to the back of the train, while his partner remains ahead. It doesn’t matter who you choose, but you must make sure that they are well equipped and have magnetic card .
* 36 : 5, 5, 5, 5, 5, 5, 2, 2, 1, 1
* 9, 3, 3, 3, 3, 3, 3, 3, 3, 3
42 *: 6, 4, 4, 4, 4, 4, 4, 4, 4, 4 53 : 8, 5, 5, 5, 5, 5, 5, 5, 5, 5 67 : 9, 9, 9, 9, 9, 5, 5, 5, 5, 2 * 4, 7, 7, 7, 7, 7, 7, 7, 7, 7 * 81 : 9, 9, 9, 9, 9, 9, 9, 9, 8, 1
With a code entered into the rear brakes, the character in the cab must enter his code. This time, however, there is a turn. While the rear terminal showed the current amount, the front terminal shows only the required amount. But, using our convenient cheat sheet, you must be able to take control of this runaway train.
To find out more about Resident Evil, read the article All the Game characters in the Mercenaries mode of the Resident Evil Village in professional game guidelines.
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