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Square Enix and the 80- (t) Euro debate

Square Enix Before the Merger - A history of Squaresoft, Enix, Dragon Quest and Final Fantasy I know that with my opinion on the current pricing of the responsible persons of Square Enix Grass, I will set myself. I have already conducted discussions about social media channels with other players that I consider it absolutely justified when developers and publishers attract the prices for games. Finally, there has been no real development in the area for around 20 years. But I can also understand if there are players who are not ready to put 80+ euros for a game on the table. Nevertheless, in the context of this text, I would like to put you on the way in the context of this text — and explain why I think it's wrong to do DEVS and manufacturers for their pricing as the sow through the village.

80 Euro for the PC version of FF7RI

In the past days, after the announcement of Final Fantasy 7 remake intergrade for the PC, the emotions of the players beat high. Square Enix allowed (in the eyes of some probably rather groomed), the PC port of the previously exclusive for the PlayStation appeared RPG remakes a price tag of 79.99 euros. And since Remake has appeared on December 16, 2021, the developer's fantasy has become a reality for gamers: FF7RI costs just under 80 euros in the Epic Games Store.

I will now ask the first of my two questions that came to my mind: are 80 euros for the PC port of one and a half years old game justified? I can not tense me to a no one leave. The fact is that the conversion of a console to a PC version cost resources if it should be decent. Basically, I consider full price and in the case 80 euros justified. Problem is just with FF7ri: there are partly massive performance problems on high-end PCs with intergrade. And that's bad. If many months after original release a port happens to the PC, please decent and without big mistakes.

But even with such a verdict, I always have to keep in mind that it is absolutely difficult to develop for the PC. Unlike closed systems such as a PlayStation, an Xbox or a Nintendo console, the PC is open; There are probably aspiration of a variety of hardware and software configurations. A developer studio can not develop the perfect running game for all PC systems; That would be as if a MMO-dev try to make all his fans lucky.

The developers of Square UNIX can not logically expect that such a virus scanner goes cross-showing or that you play with the 38th Overclock version of a particular NVIDIA graphics card with an outdated GPU driver. In this respect, I am willing to push an eye on PC games even if it is not completely running. But as mentioned: Final Fantasy 7 Remake Intergrade for the PC is another problem, or rather... has other problems.

80 euros for the PC version of Forsaken

I am done by For spoken and will play the game on the PlayStation 5, simply for the reason that I do not want to give myself the stress with functioning or non-functioning PC features. For a console I can safely be relatively successful: Is it running at the others, then it works for me. Forsaken (Buy Now €79.99) So a new development is not just a port, though I expect that the modern RPG is first built on the architecture of the PS5 and then converted to PC. That's just my gut feeling, so no one will give anyone before.

Now to the second question: Are 80 euros justified for the PC port of a new game? I personally find: Yes. Simply for the reason why years of work have flowed into the development of this game, not only the five man, but in the weddings of production rather from 15 to 30 times so many. In addition, realism in the productions of large studios has been attracting for years, photorealism is legally pushed with motion capturing and design assets ( only thinks of the demo of The Matrix Awakens ). That's damn expensive. It is much cheaper to develop a 2D pixel style game. But that's not what the grow wants to have the gaming fan base. The Grow wants bombastic scenery and credible scenarios. And let me insure you: age, that costs, especially if a strip schedule for milestones and releases is behind.

Can you see development detached from other aspects?

There is another point that came up in one of my discussions: we pay not only for the pure development work of a game, but also for the drum. Significant: among other things advertising. Now asks of all questions: Do the additional revenues benefit from a higher price at Square Enix benefit the actual developers and only the marketing department that pushes more advertising through the Internet?

In this respect, I always say yes at higher prices because I know that the developers have to be paid even before release of a game. But I say no to higher prices when the more benefit lands in places that do not have to do directly with development. It's a double-edged blade. On the one hand, I want the devs to have more resources and get more coal for their work, but on the other hand, I do not want to be bombed 24/7 with advertising. Or that a CEO incorporates a big bonus money, that it knows how to delegate the real tasks (except, they are delegated to the right place, that would be good management and eighth, I landed in the thoughts of the game development..)

By the way, this section reflects my personal opinion. My job opinion looks a bit different again, but it should not go around that.

And your opinion on 80 euro PC games so?

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