Resident Evil (English for Resident Evil) is just one of Shinji Miami and also created by the Japanese software program firm Cap Com and also published video game collection. In Japan, the collection is known under the name Biohazard (Jap. バイオ ハザ, Biohazard; German Organic Hazard). Resident Evil is — although not the owner of the style — as the embodiment of the survival scary. The series brought it to 9 parts of the nuclear collection along with several remakes as well as numerous descendants in various other styles until the start of 2017. A variety of by-products as well as applications in other media, including an actual movie collection, four computer-animated films as well as various comics and also novels. Until February 2019, shortly after the launch of the remakes of Resident Evil 2, the entire series must have offered more than 90 million times.
If you have ever played a Resident Evil game, it is very likely that you remember the first time that the series managed to scare you. During the last 25 years, the survival terror franchise of Cap com has terrified innumerable players from all over the world, and the cast of the next movie is not an exception! ComicBook.com had the opportunity to ask several members of RESIDENT EVIL: Welcome to Raccoon City about the first time one of the games managed to scare them. The answers cover the history of the franchise, and it is interesting to see how varied the answers are!
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Robbie APELL (Chris Redfield): It was too young to play, and I made the mistake of playing and one of my first memories of video games, being sitting on the basement and dogs jumping out the window and scaring. Out of me. And I think he was nine years old at that time. It was really silly, but I grew up playing hockey and video games, and my parents work. So he probably was not as supervised as he should have been.Tom Hopper (Albert Weaker): «Ah, of course, because I am 36 years old, so I was 11, yes, probably like 11 or 12, when I played for the first time and yes, like you, it was my first experience to be scared, while playing. I said, you know, before that, I guess Condense It was before that and Wallenstein and that kind of games, but it was the first, because you know, you play these games thinking, oh, it's quite intense, but you did not have any idea that You will really be scared. You know, I barely saw no horror movie at that time, so have that experience, in which you actually have the control of the game was defining, you know, it really defined the genre.
Van Join (Leon S. Kennedy): What happens with Resident Evil is that it is multi-generational, true, as if there were so many versions of people entering the games and, in general, entering, you know. Resident Evil 4 was my game, with whom I grew up and got. I remember play [Resident Evil] 2, I remember playing [Resident Evil] one, but vaguely, but everyone has this kind of memory, who is our age or even younger, everyone likes to be in someone's house, as At two o'clock in the morning, you have like three soft drinks, you know, you have caffeine, and you are like, you do not want to bend the corner of Resident Evil and your friend, you give the driver to your friend, and he does it. How to be a little, you know, that for me is like, those are the memories that people have from Resident Evil is that fear, you know, and that's what I think, you know, when Johannes went to make the movie, you know He was really like, I think that very aware that this is what is culturally significant about this particular IP or this, you know, what does Resident Evil? That is what Resident Evil means. So he concentrated on horror and he himself is a kind of terror and that is in all the DNA of the movie.
Johannes Roberts (director): I was never a player, and then the PlayStation came out and turned the games into something great. And I was a student, and it was a very strange moment in which I was always a great nerd of terror, but all the things I liked was no longer great. I had to travel miles to go see the mouth of madness, just go see the new carpenter that three people went to see, you know. And grit was great. And I did not get grit. Everything was winking at the camera and I felt that the horror was in a strange place and I did not understand it. And then, suddenly, this game came out that I was in love with everything I loved, as I was in love with Romero. You know, people had forgotten and rosemary had not worked for years, and he loved all these things in which I have grown up. And he looked at people playing this. And it was simply frightening. And that's how I got into that. I was a voyeur. And then, through that, I started playing the game and began to enter the world of Resident Evil. And now I am an addict to all that.
It is interesting to see how the series has impacted so many people and how the aspect of terror remains a fundamental part of the experience. Since 1996, Resident Evil's games have been scared the public, and continue to do so throughout his various incarnations. Resident Evil: Welcome to Raccoon City is positioned as a faithful version of the first two Games of Resident Evil, both in history and in tone. Hopefully, the movie will manage to capture the element of fear that the games have handled so well. Fans can discover for themselves when RESIDENT EVIL: Welcome to Raccoon City Releases in Cinemas on November 24. Meanwhile, readers can consult our previous film coverage right here.
Are you waiting for the next movie of Resident Evil? What is the first time you remember having been scared by games? Let us know in the comments or share your thoughts directly on Twitter in @marcdachamp to talk about everything related to games!
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